Undying deutsch patch




















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You can't chat with this user because you have blocked him. You can't invite this user because you have blocked him. The strength of the living is simply borrowed from the strength of the dead.

Notes: Successive casts of Decay fully stack on the targets and on Undying. There is no limit to how much this can be done. Decay steals the strength first, then applies its damage.

Despite the visual effects, the stolen strength is gained instantly. Strength steals cannot reduce a hero's strength below 0, but Undying always gains the full amount of strength, no matter how much the target has left.

Cannot steal strength from illusions , but can temporarily steal from clones. When multiple Meepo clones are in the area, one of them randomly chosen on each cast gets their strength stolen. The same applies to Arc Warden and the Tempest Double. However, the damage still hit all affected targets. Reduces the target's current health by 80 , instead of keeping the current health percentage.

This lost health is returned upon the debuff expiring. The target also effectively loses 0. Vice versa, it temporarily increases Undying's health, health regeneration, and main attack damage by the same amount per cast. Undying does not keep the current health percentage either. This health increase does not count as a heal, so it is unaffected by amplifications. Therefore, the health increase is not considered by Ice Blast 's percentage health kill threshold and False Promise 's delayed health amplification.

This means their durations are independent from each other. The counter modifiers on both Undying and his targets show how much strength they gained or lost.

The number of stolen strength stacks can be seen on the status buff icon. This has no impact on his collision size. Upon death, the dying hero's strength is not restored, and Undying loses all the stolen strength. Upon acquiring or losing Aghanim's Scepter , all stacks of stolen strength instantly update to the current values.

Upon updating the strength values, Undying's current health stays the same. However, debuffed enemies keep their current health percentage.

Their health also only updates upon gaining or losing maximum health again. Ability Target Unit. Damage Magical HP Removal. Undying rips health away from all nearby units and uses it to heal an ally, or damage an enemy. Soul Rip can also be used to heal Tombstone. Can be cast on and counts nearby spell immune allies. Cannot be cast on and does not count nearby spell immune enemies.

Units counted towards damage still lose health. Even allies feel despair in Undying's presence. Can cast on Tombstone , but not on any other ward type unit. When cast on an allied Tombstone, it always heals it for the given amount, regardless of unit count. Can target enemy Tombstone, but does not damage or heal it.

Cannot cast on Undying Zombie. Even when casting on the target, the search radius is centered around Undying, not the target. This health removal is never lethal. Does not count Undying, the target, wards , buildings , invisible enemies and units in the Fog of War. Spell immune allies are counted, including the zombies from Tombstone.

Units which require a certain amount of attacks to be killed do not lose health when counted in by Soul Rip. If there are no valid units within the search radius, no damage or healing is done. The damage or heal are summed up and the target receives the total value in once instance.

Ability Target Point. Summons a tombstone at the target point. Zombies will frequently spawn next to every enemy unit in the area around the Tombstone, and attack them. Zombies have the Deathlust ability, which causes their attacks to slow the target, and if the target reaches below a certain amount of health, increases the attack and movement speed of the zombie. Already spawned zombies do not die when their target turns spell immune.

Persists death. Dirge calls on his fallen brothers to fight for the Dead God. Notes: Destroys trees within radius around the Tombstone upon cast. Undying Zombies do not spawn for invisible units or units in the Fog of War. Zombies do not spawn for wards , buildings , Courier , hidden units and zombies from an enemy Tombstone. They are uncontrollable and do nothing but attack their set target. However, they can be boosted by allied abilities or auras. A player may only have up to 64 zombies under their control, no matter how many Tombstones they summon.

The zombies and their set target have the following interactions: When the set target turns invisible , the associated zombies die after 0. When the set target dies, the associated zombies die instantly. However, with Meepo clones dying, the zombies just stand around until the Tombstone expires.

When the set target runs into the Fog of War , the associated zombies still follow it. When the Tombstone expires or is destroyed, all its zombies instantly die. Edit source History Talk 0. It can be unlocked for all other Characters from Level 40 onwards: Descriptions may vary from their in-game version for reasons explained here. Wiki Descriptions support Mouse-over in Desktop View: hover your mouse cursor over the modifier words or highlight them to have a tool-tip reveal their values.

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